

The final cut scene is as well done and detailed as the very first one. The continuity of the visuals is also well done. This is simply as good as it would get, without going to one of the major platforms. The game visuals are stunning for a GBA title. I have not seen such a vividly colored Final Fantasy title since Mystic Quest. The same is said for the enemy sprites as well. The sprites are done well in this title, and given great coloring and appeal. And the great reviews were well deserved.įirst of all the graphics are beautiful. The range of reviews was anywhere from 9/10 (EGN, IGN), a 33/40 from Famitsu, and a 4/5 from X-Play. This is perhaps one of the best games to come out on any handheld from Square. He must find and face the Totema, that hold the "dream world" together, and return to the real Ivalice with his friends.įinal Fantasy Tactics Advance was released to the GBA in 2003, to great critical success. Only one, Marche realizes the world is not real, and sets out to try and bring back the world they know. Mewt's mother is alive, and he is able to be with her. Donned is no longer sickly, and able to walk. This enchanted book transforms their world they know, into a world of fantasy. Red Magic - Catch - Magic Pow+ - Red Comboīiskmatar - Hermetic - Judge - Judgemaster - Runeseeker - New Kid - Class Head - Librarian - Custodian - Nurse - PE Head - PE Head - D.J.Four friends happen upon a book called the Gan Grimoire, at an old bookstore. Lunge Tech - Reflex - Shieldbearer - Lunge Combo Spellblade Tech - Strikeback - Doublehand - Sword Combo Sacred Tech - Bonecrusher - Weapon Atk+ - Sacred Comboĭefend - Last Berserk - Weapon Def+ - Defend Combo Prayer - Return Magic - Half MP - Pray Combo Monk Tech - Reflex - Counter - Monk Combo Sagacity Skill - Reflex - Weapon Def+ - Shieldbearer - Wise Combo Pandora - Auto-Regen - Damage > MP - Gadget ComboĬontrol - Last Haste - Immunity - Beast ComboĪlchemy Tech - Item - Magic Pow+ - Maintenance - Gold Combo Stunt - Catch - Return Fire - Juggle Combo Hunt - Auto-Regen - Weapon Atk+ - Hunt ComboĬharge - Last Haste - Shieldbearer - Charge Combo

Phantasm Tech - Absorb MP - Half MP - Spell Comboīlue Magic - Damage > MP - Learning - Immunity - Blue ComboĪim - Block Arrows - Concentrate - Bow Combo Ninja Skill - Last Haste - Double Sword - Ninja Comboīlack Magic - Return Magic - Geomancy - Black Combo Steal - Counter - Maintenance - Thief Combo


When a character learns all the abilities of one job, that job will be considered mastered and marked with a star above it in the class switching screen.īattle Tech - Monkey Grip - Shieldbearer - Combat ComboĬhivalry - Reflex - Weapon Def+ - Knight Comboįighter Tech - Strikeback - Doublehand - Fight Combo Unlocking a class for the first time will make that class option visible for all characters with compatible races, but they won't be able to use that class unless they meet the requirements themselves. Classes must be unlocked individually for each character. Additionally, a character can equip all reaction, support and combo abilities they previously mastered in any class.Ĭlasses not unlocked with any character won't be displayed on the class switching screen. The Item command is the default secondary skillset. Some abilities, like the Jump attack, additionally require certain equipment. Skillsets containing abilities the character has mastered can be equipped as secondary skillsets the character can use all mastered A-Abilities (action abilities) of this secondary skillset. Characters can freely switch to any primary or unlocked secondary class outside of battle. Mastering a certain amount of action abilities for certain classes unlocks secondary jobs. The star after learning every Juggler skill.Įvery race can choose between several primary job classes without requirements in Final Fantasy Tactics Advance.
